Australian Capital Territory Bills Explanatory Statements
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GAMING MACHINE (CAP) AMENDMENT BILL 2003
2003
THE
LEGISLATIVE ASSEMBLY FOR THE
AUSTRALIAN CAPITAL
TERRITORY
GAMING MACHINE (CAP)
AMENDMENT BILL 2003
EXPLANATORY
STATEMENT
Circulated
by the authority of the Minister for
Sport, Racing and Gaming
Ted
Quinlan MLA
Gaming Machine (Cap) Amendment Bill
2003
Formal Clauses
Clause 1 refers to the name of this Act as the
Gaming Machine (Cap) Amendment Act
2003.
Clause 2 refers to the commencement
of this Act as the day after its notification
day.
Clause 3 identifies the Principal Act
being amended as the Gaming Machine Act 1987.
Application
Clause 4 amends subsection 23A(2) of the Principal Act by
changing the expiry date of Division 2A of the Principal Act from 30 June 2003
to 30 June 2005.
Division 2A generally relates to the restriction on the
number of gaming machines permitted to be licensed in the Territory. The
maximum number will remain unchanged at 5,200.
The extension of the
expiry date of Division 2A will allow the Government sufficient time to complete
its review of the Principal Act without having changes to current legislation
that may pre-empt the outcome of the review.
Revenue/Cost Implications
It is expected that the current level of the cap at 5,200 gaming
machines will be sufficient to meet demand and community expectations until the
full review of the Gaming Machine Act 1987 has been completed by
Government. On this basis, the Gaming Machine (Cap) Amendment Act 2003
will not have any revenue or cost implications for the ACT Government or the
gaming machine licensees in the ACT.
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